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Also will you make more shapekeys for the mouth, for people who are impatient for bone-moving, i speak for like, half of the blender community

Will you make a generic worker drone, like the ones we see in the beginning of the pilot, with the jacket and helmet?

How Do I Shade Visors?

how can i make or show the weapons of the dissasembly drones appear

Hey i absolutely love the models especially Uzis but i want to know how to move the specific segments of her fingers? When i go to pose them they only move as one. I had to move each section one by themselves in the normal mode last time and it was really annoying. How do i fix it? Thanks!

So, (Please note, that i am starting out in blender, and only know the Basics) When i rendered it, N's face was all... I honestly don't know, How do you fix that?

They work best in 4.1 , enable refraction.

How do i do that...?

hey i was just like you and still am tbh but the easiest way i found to do it is if you go to the shading tab at the top. select the face panel. then were it says like IOR and alpha, slide alpha all the way down to 0. when you render it should look correct. then for the armband being red, i changed one of the color things to vector and it worked. if it doesn’t work for you then just mess around with the settings in shading. Hope this helps!

Don't worry, it's not your fault (neither mine). The most recent versions of Blender use a new version of the EEVEE engine, which causes this problem, so far the only way I've found to solve this (not in all cases, I think) is disabling some ray tracing denoising options like "Spatial Reuse" or just disabling denoising completely.

What characters are you making next?

Lizzy is done already, just waiting for some general changes to the rest of the models.

So when I render, I'm getting issues with the mouths turning into a mass of shapes and not being smooth. I am a Novice so this could just be a simple solution but some help could be nice.

I remember encountering this error many months ago and on a single frame, so I assume the conditions for it to happen are super specific. I don't remember being able to fix it, but as an alternative you can use the viewport render image/animation option since for some reason the error doesn't appear there, although you lose certain functionalities depending on what you want to do.

I apologize for the inconvenience, the best I can recommend for now is to play a bit with the mouth modifiers or its transformations (scale, rotation and translation) since some minimal changes to these can solve some problems with the booleans it uses.

So from my tests it seems like the problem was motion blur, so I guess that's something you should look out for when updating the models

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how can i make the weapons from the dissasembly drones appear, also how can i change the eyes on all the models like to make the eyes look like an 0 and the little crease line under the eyes like this, and how to make eyebrows appear and upper and under eyelids, and also by any chance do you know how i can add damptrack on the models hair bones so that the hair can move whenever i like move the 3d models?


 

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Open the Properties tab that appears when you select any object or bone in this case, by default its collapsed. Some face bones have values that controls things like what you mentioned


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I love the Uzi model! you're models are my favorite, and it was annoying not having an Uzi model to use for consistency. But I'm glad we finally have one! One thing I will note though, is that on Uzi's face rig, everything seems to be mirrored. What I mean by this is if I move one eye, it mirrors that movement to the other one. I have no idea how to turn this off.

Uncheck the option with the X

Are there more weapons added? like the rocket launcher, plasma cannons, chainsaws?

unfortunately not by the looks of it

What's the scene / lighting for the screenshots shown?

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It's a 3 lights setup with some contrast and a blueish tone added, pretty simple honestly.