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I am relatively new to Blender, how do I see the rigs? I use X-ray, and still nothing.

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You must activate this option.
I disabled it by default, my bad. I aimed them more as assets to be added to another project instead of touching the original files.

Also for the differnt weapons, you should make the move in with an empty as a bollean so its more antrual then add some kinda of fade in the arm

Also, the shapekeys on the sidebar, I cant animate them in the timeline, what do I do?

I don't have much experience with animation but from what I can say you can keyframe their value as any other input Blender have with the key "i", if the shapekey is highlighted in purple that means that it's being controlled by a driver.

I would appreciate a more detailed explanation of the issue.

wait i fixed the issue, i just rightclik=cked on the shapekey and deslected driver

also how on earth do u get the mouth to move? ik u can do wide mouth but i cant rlly do much

With the facial rig, there's one bone that slides me mouth hole over the mouth surface. Btw the wide mouth was intended to be controlled with the custom properties of that bone, this can be removed if you want but I think that was your issue.

If you want to add more shapes to the mouth then you must add more shapekeys, I recommend watching tutorials if you don't have experience with them.

No Im talking about like get custom shapes for the mouth?

also one thing I created a custom property in pose mode in the bone section like the X Mode, I've created a custom property and it doesn't do anything, I gave it a Boolean and made it a checkbox, how do I make the AUX_Screen disable and enable *I think that's how it works* in a driver?

I have lots of expirience with animating, so here´s my solution:
right click the shapekey click on ¨add keyframe¨ and done :)

How do you get the lighting like the preview renders?

bro these are amazing istg, uzi would be really cool but that's A ok, these are just too good well done man!

Holy hell tox, these are amazing

how is mouth working, there are only one shapekey in mask_mouth,or can you make a video how mouth working?

By default there is only one shapekey which is the one used for the "wide mouths". You must add more shapekeys depending on the expression you want.

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How to add? I try to move all bound on mouth but nothing change. Should i remove some the polygons?

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By default the mouth is disabled, you must check the property "Mouth" in the Pivot_Mouth bone. This option is in the panel that appears when pressing the N key.


I'm not sure if this is what you mean.

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I have tried to change the sharpkey but it's not working

How do I make my mouth do other shapes, I want to do a little bit of lip syncing

You must add more shapekeys in the object mask_mouth.

Remember to leave the shape flat by editing in local axis mode and not touching the Z local axis, otherwise the mouth will glitch (limitations)

These look fantastic! You did such an amazing job, and thank you for releasing them and all your hard work. I know these took a long time, and are for sure best models we have out there right now I think. 

(the only thing I can say, N doesn't have lights on the inner part of his legs! They're only on the outsides. J and V have both outside and inner leg lights though.)

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