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How need to fix eyes, i read a manual i can't understand what need to fix this. Please help.

how do i even start editing the body’s of them😅

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The X eyes keep disappearing every time I want them. Does anyone know how to fix that?

How do i close the wings in the animation?

someone needs to translate the manual into ooga booga language because the only thing I caught was to append the models

Your models are really well done!! They're super easy to use and have been fun to animate with. I hope it's okay to ask, but do you do model commissions at all? I've been looking for someone to make show-accurate models of my MD character. :D

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Awesome models, one small issue though. If you scale the model in any way when you use the sliders to make things such as claws appear or scale up after you have scaled the model they only scale up to the size of what they did when you load it in by default so scaling the model means using the claws is hard cause they dont scale larger when you scale the whole model unless you keep the default scale when it loads in. Not sure if im doing something wrong but yeah :) If anyone has a solution would be much appreciated 

Very good models. But why can't i see the eyebrows and eyes expressions marks?

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the eyes on mine keep vanishing once i render, but the glow is still there, anybody know how to fix this?

Good models, but how do you edit the mouth? 

For the Teeth, how do i get them to open at the top AND bottom?

Sorry i'm new in blender, how to fix error with rig_ui.py "For security reasons, automatic execution of Python scripts in this file disabled"?

its okay! just hit ignore, usually it will say that for privacy reasons when you first download a file

n has something off... but i dont know what i think its the hair

I'm still a bit confused regarding the mouth. How do I make a closed expression like the one in the J image?

Yeah, trying to figure it out also

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These models are amazing! But I don't understand how to edit the mouth. I know you're supposed to use shapekeys, but I don't exactly know how to "edit" the mouth shape. Should I use edit mode or sculpt mode?

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This is amazing models! But i have some issue with texture on eyes display with EEVEE render on ver 4.2.1 LTS (I saw on twitter that Author had this issue too)

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Also, THICKness in Screen tracing doesn`t work very well...

AMAZING!these are some of the most accurate models i've seen!

fire model god job

Anytime I scale the model/rig the eyerigs just go back into the head and the eyes disappear. 

the armband is broking the texters dont show it only shows the armbands wrong plus it's red not yellow i tried fixing the textures and it won't work... pls help

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how to Animate the models?

These models are amazing, but I am curious on how you did the facial rig, its just become lost media and I physically cant find any information on it regarding blender.

I tried appending a model so I could use the rigs, but I had this problem with the visor/face and I don't know how to fix it


Enable refraction.

how would you do that?

eevee, screenspace reflections, enable refraction

Are the workers getting released?

i hope

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Where can I find the claws and the guns?

How can I change the shape of my mouth so that it can move freely? I can't find a way

How can I make their mouth wide and full of teeth, even with the mouth activated I couldn't achieve this effect

I am relatively new to Blender, how do I see the rigs? I use X-ray, and still nothing.

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You must activate this option.
I disabled it by default, my bad. I aimed them more as assets to be added to another project instead of touching the original files.

Also for the differnt weapons, you should make the move in with an empty as a bollean so its more antrual then add some kinda of fade in the arm

Also, the shapekeys on the sidebar, I cant animate them in the timeline, what do I do?

I don't have much experience with animation but from what I can say you can keyframe their value as any other input Blender have with the key "i", if the shapekey is highlighted in purple that means that it's being controlled by a driver.

I would appreciate a more detailed explanation of the issue.

wait i fixed the issue, i just rightclik=cked on the shapekey and deslected driver

also how on earth do u get the mouth to move? ik u can do wide mouth but i cant rlly do much

With the facial rig, there's one bone that slides me mouth hole over the mouth surface. Btw the wide mouth was intended to be controlled with the custom properties of that bone, this can be removed if you want but I think that was your issue.

If you want to add more shapes to the mouth then you must add more shapekeys, I recommend watching tutorials if you don't have experience with them.

No Im talking about like get custom shapes for the mouth?

also one thing I created a custom property in pose mode in the bone section like the X Mode, I've created a custom property and it doesn't do anything, I gave it a Boolean and made it a checkbox, how do I make the AUX_Screen disable and enable *I think that's how it works* in a driver?

I have lots of expirience with animating, so here´s my solution:
right click the shapekey click on ¨add keyframe¨ and done :)

How do you get the lighting like the preview renders?

bro these are amazing istg, uzi would be really cool but that's A ok, these are just too good well done man!

Holy hell tox, these are amazing

how is mouth working, there are only one shapekey in mask_mouth,or can you make a video how mouth working?

By default there is only one shapekey which is the one used for the "wide mouths". You must add more shapekeys depending on the expression you want.

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How to add? I try to move all bound on mouth but nothing change. Should i remove some the polygons?

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By default the mouth is disabled, you must check the property "Mouth" in the Pivot_Mouth bone. This option is in the panel that appears when pressing the N key.


I'm not sure if this is what you mean.

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I have tried to change the sharpkey but it's not working

How do I make my mouth do other shapes, I want to do a little bit of lip syncing

You must add more shapekeys in the object mask_mouth.

Remember to leave the shape flat by editing in local axis mode and not touching the Z local axis, otherwise the mouth will glitch (limitations)

These look fantastic! You did such an amazing job, and thank you for releasing them and all your hard work. I know these took a long time, and are for sure best models we have out there right now I think. 

(the only thing I can say, N doesn't have lights on the inner part of his legs! They're only on the outsides. J and V have both outside and inner leg lights though.)